The Mayday Games Blog

Here at Mayday Games, we are dedicated to creating quality products and family games! Our blog is here to give you a peek behind the curtains of our company and our team!

Meteor Development Notes

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Hello Friends, Daniel Peterson here, Lead Game Developer for Mayday Games. Today I wanted to talk about Meteor designed by Mike Young.   Graphic Design: When I started working on Meteor Max Holiday was the graphic designer. Max wanted Meteor to set in Space Race Era of the 1960's. My first thought was Harley Earl and his chrome and fins. Harley Earl was Head of Design of General Motors, I love his design. All those cool cars from the 50's and 60's was his work. Max had a different idea of 1960's style. Instead of Harley Earl, Max wanted a...

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Dead Man's Draw Development Notes.

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Hello Friends, Daniel Peterson here, Lead Game Developer of Mayday Games. Today I wanted to talk about some of the development behind Dead Man's Draw. I played Dead Man's Draw on my iPad and I really enjoyed the game. When Stardock Entertainment announced the kickstarter, I thought, "how are they going to write the rule book?" The app slowly taught players the Suit Abilities through a series of games. I was curious how that would happen on the tabletop. The Kickstarter project by Stardock Entertainment did not meet the funding goals and Seth told me that Mayday Games worked out...

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Keepin' it real

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Hello Mayday Fans! It has been way to long since I sat down and wrote anything to let you all know what is going on in the world of Mayday Games.  It is Tax Season which means I'm forced to reflect upon the last year and, for better or worse, render an accounting of how things have gone.  The good news is that Mayday continues to grow and we have a lot of great things in the works for the rest of 2015.   But before I spill the beans on that let's look back at our prior years. Kickstarter...

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Sneak Peek Graphics [Click Clack Lumberjack]

Hi all, it's Allison here at Mayday Games. We have a ton of upcoming games and I can't keep the secret much longer. Below are a few sneak peeks of upcoming games. You've all seen our popular game, Click Clack Lumberjack. We're in the works of reprinting CCL and thought the existing design could use a revamp. The box is now larger and the contents are much better (three(!) different bark colors, clear rulebook instructions, more game variants). Axe yourself, do you have what it takes to make the cut? The graphics are almost complete for this game called AssassinCON (created by Binh Vo). Here's a...

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Development Notes: Hold Your Breath

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Hello friends, Daniel Peterson here, Lead Developer for Mayday Games. The last six weeks of my life have been overwhelming. Death of a family dog that we had for over 10 years, a new dog. My Mother passed away and our son got married last Friday. We have endured the pain of loss and death, we have experienced great joy as our family has grown bigger. This has been my first holiday season at Mayday Games. I also manage the warehouse and I have had many long days of shipping these past few weeks. We have shipped the Black Friday...

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